top of page

Selection Criteria:  

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

  • The purchase made must unlock all app features. 

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units. 

 

Budget: 

  • Clarice

    • Explain Everything 

      • $2.99 per unit, 31 x $2.99 = $92.69 per 31 units 

  • Solar Walk  

  • $2.99 per unit, 31 x $2.99 = $92.69 per 31 units 

  • Clarice Total: $92.69 x 2 = $185.38 

  • Mary Beth

  • First Grade Reading Comprehension Practice 

  • $1.99 per unit/ $61.69 per 31 units 

  • ABC Phonics Sight Word  

  • $1.99 per unit/ $61.69 per 31 units 

  • Mary Beth Total: $61.69 x 2 = $123.38 

  • Mariah 

  • Curious Ruler 

  • $0.99 per unit/$30.69 for 31 units 

  • Color Vacuum  

  • $0.99 per unit/$30.69 for 31 units 

  • Mariah Total: $30.69 x 2 = $61.38 

  • Katy

  • Dr. Seuss' ABCs 

  • $0.99 per unit/$30.69 for 31 units 

  • Even Monsters 

  • $2.99 per unit/$92.69 for 31 units 

  • Katy Total: $ 92.69+ $30.69 = $123.38 

  • Group Total

  • Clarice Total: $185.38 

  • Mary Beth Total: $123.38 

  • Mariah Total: $61.38 

  • Katy Total: $123.38 

  • Group Total:  $493.52 ≤ $500.00 

 

 

APPS: 

 

Clarice

App 1: Explain Everything 

  • This app acts as a virtual whiteboard for children to use different tools in order to coordinate their thinking. They can upload images of the items they want to talk about as well as use drawing, writing, and narration to elaborate further on the ideas they present. It allows the creation of video projects that can be saved to the device or another external account that can be accessed in another location. 

  • How it could be used in the classroom:

  • Coordinate information from themes in classroom to create a comprehensive project demonstrating their knowledge.  

  • Especially useful for creating timelines for a book the child is reading where they can narrate their thoughts.  

  • ALCOS Standard:

  • English Language Arts, Kindergarten, Writing Standards, Text Types and Purposes, [W.K.3]

  • “Use a combination of drawing, dictating, and writing to narrate a single event or several loosely linked events, tell about the events in the order in which they occurred, and provide a reaction to what happened." 

  • ALCOS connection:

  • The app has a variety of tool including a drawing tool that allows the child to use their own drawings to show connections between events and ideas. There are also typing tools to elaborate and group together events. Also, the narration tool allows the child to use their own words to explain their thinking further. 

  • How it supports Bloom's revised digital taxonomy levels:

  • Creating- The app is designed as a tool to create video projects that use a variety of tools in order to showcase the connections and thoughts about the events that a child encounters. 

  • Evaluate- The app is an accessible and easily changed platform to hold ideas and coordinate them in a logical way in connection to the child's thinking.  

  • Rationale in regards to criteria:

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

  • The tools have visual images to explain what they Once a teacher introduces how the tools work, children can easily use them to coordinate their thinking by creating a concrete demonstration 

  • The purchase made must unlock all app features. 

  • The $2.99 purchase of the app unlocks all of the tools and there is no requirement of making an account in order to save and export the projects from the app. 

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units. 

  • This is app is $2.99 which is less than the $3. Since another group member did not need all 4 of their dollars, I was able to buy this $2.99 app as well as another. 

 

App 2: Solar Walk - Planets of the Solar System 

  • iPad App Store (https://itunes.apple.com/us/app/solar-walk-planets-solar-system/id347546771?mt=8)

  • $2.99 x 31 = $92.69  

  • Created by Vito Technology  

  • Description:

    • This app is an interactive model of the solar system and all of its planets. The planets are shown alongside the satellites and other celestial bodies around it. The app provides lots of information about the different planets including a 3D model that shows the makeup and their location in the solar system.  

  • How it could be used in the classroom:

    • The app can be incorporated in to a talk about the solar system and allows the children to explore hands-on with the universe. It can teach them lots of information about the planets that they can use to create their own physical version. 

  • ALCOS Standard:

    • Science for 2nd grade, #11

      • “Identify basic components of our solar system, including the sun, planets, and Earth's moon." 

  • ALCOS connection:

    • This app shows the parts of the solar system and their positions as well as the composition and components of the planets of the solar system and the sun and moon. 

  • How it supports Bloom's revised digital taxonomy levels:

    • Applying- children travel the solar system through the use of the app and apply their understanding of what might be in the planet.  

    • Understanding- they further their understandings of what a planet might be. They understand that not all planets are made the way Earth is. It can allow them to understand why we aren't able to live on a certain planet by knowing the characteristics of it. 

  • Rationale in regards to criteria:

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

    • The app has a manual that gives teachers an idea of how to explain the tools. The tools are simply and make logical sense when navigating the app. Once the child understands what they are looking for, they can navigate through the solar system easily. 

  • The purchase made must unlock all app features.

    • There are additional items, but they are not necessary or useful to the interaction of the app. They are simply add-ons that make the app more of a game and the teacher would not need them.  

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units. 

    • This app is under the $3 limit per app, but as there was some extra money I was able to purchase this app as well as the one before it though they are both $2.99. 

 

Katy

App 1: Dr. Seuss’s ABC 

  • Dr. Seuss’s ABC is an interactive version of one of Dr. Seuss’s classic books. The student can choose to have the book read to them or they can record themselves read the book to share with classmates or teachers. When the story is being read to the student, the words are highlighted as they are read, so the student can read along. If there is a word a student does not know or a piece of the illustration does not make sense, the student simply taps on that word or illustration and the book will say aloud what the word is or what part of the illustration that is. For example, on one page there is a boy blowing bubbles and so the student could click on the bubble and it will say out loud “bubble.” Also, when the student taps of the picture, it will highlight the word associated with it. So when the student taps on the picture of the bubble, the word “bubble” in the text will be highlighted as well. The student has control of when to go on to the next by tapping on the corners to turn the page forward or backward. If there is a page where the student wants to record his or her voice, he or she would just hit the menu bottom on the left corner and can choose to record on that page.  

  • How it could be used in the classroom: 

    • I would use this app in the classroom with students who need more support on their reading. While students read, they should not only look at the text, but they should look at the illustrations and make connections with the two. Using this app, students could tap on different parts of the illustration and have it connect back to the text. This would allow them to see that the illustrations have a meaning and they can use the illustrations as help when they read. Also, this text has words that younger students may not know and so having the ability to tap on a word and have it read to them again can help the student recognize and remember more challenging words. I would also use this app in the classroom to have the students record their own reading. It would be fun for them because it allows them to hear themselves read, but also I could use it as an assessment to see what areas they need to work on and what words are still hard for them to read. Also, once the student has recorded themselves reading I can ask them questions about the text to see whether or not they can read the text an comprehend what they read. For this text, they could give me different examples of the stories for the letters or I can ask which one was their favorite. 

  • ALCOS Standard: 

    • English Language Arts, 1st Grade, Reading Standards: Foundational Skills, Fluency, [RF.1.4] 

      • “Read with sufficient accuracy and fluency to support comprehension.” 

  • ALCOS connection: 

    • The students have the ability to record themselves reading the story and so I can check to see whether or not they are reading with accuracy and fluency. Having more difficult words will help see where the students are at when it comes to their reading ability. Also, having the students tell me their favorite letter and its story or giving me a recap about different letters can show me if they comprehend what they just read. If the student can tell me enough details about the text then I know they understand what they are reading.  

  • How it supports Bloom's revised digital taxonomy levels:

    • Create- Dr. Seuss’s ABC allows the students to record themselves reading. I feel that the students can add different effects or voices in order to make the reading more unique and interesting for them. They will be able to show what they have to other students and can see what the others have created as well. 

    • Analyze- the students will be able to make a text-picture association when they read and so they can organize the text and illustrations to make sense to them. Having the ability to choose a piece of the illustration and see how it connects to the words on the page can allow them to distinguish the two and they can also make a connection. 

  • Rationale in regards to criteria: 

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

  • Dr. Seuss’s ABC is designed for children to use it. They can have the book be read to them or they can record them reading it on their own. Teachers can show the students how to use it at first and have them explore it at first, but after that they students should be able to use it on their own. 

  • The purchase made must unlock all app features. 

  • This app is a book and so by buying the app you are buying this interactive Dr. Seuss book. 

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units 

  • This app was $0.99, so it falls under the $3 limit, and my total app purchases does not exceed $4 ($0.99 + $2.99 = $3.98) 

 

App 2: Even Monsters 

  • iPad App Store (https://itunes.apple.com/us/app-bundle/even-monsters/id917776032?mt=8) 

  • $2.99 x 31 = $92.69 

  • Created by Busy Bee Studios 

  • Description: 

    • Even Monsters contains two books, Even Monsters Get Sick and Even Monsters Are Shy, which are interactive and engaging for students. This app allows the students to either have the book read to them or they can read the book on their own. As they read the book there are different activities that the students do. For example, in the book Even Monsters Get Sick, the boy Harry makes a trade with his friend Mona. After this page is read the activity has the students choose what all Harry traded for Mona’s monster. Also, the books are engaging because the pages come to life and the characters talk and move around. The students can also choose what scene of the story they would like to go to by going through the table of contents. The two stories teach the students positive lessons about how to treat others as well. Having sound, music, different voices for characters, and activities allows the students to stay interested and excited while they read. 

  • How it could be used in the classroom: 

    • I would use this in my classroom by having a place in the class for the kids to read the book to themselves. I would have a time for students to go to different centers, and when they come to the “Reading Nook” they can pick up the iPad and read through these two books. I would also have the students to do a comprehension activity afterwards. For example, I would have the students read one of the books and then they would have to either write down the sequence of events or, for younger students, I would have pictures of the main events and have them put the events in order of how it happened. Having this app can allow students to enjoy their time when they read and stay involved with the story. I feel that the activities will allow them to stay connected and have fun and it could also have them remember the story easier. I could also have the students read the text to me and see how much they connect with the story. The storylines of both books are great because I feel that students can really relate to the monsters being sick and shy. Having a connection can help the students better understand the text as a whole. 

  • ALCOS Standard: 

    • English Language Arts, 2nd Grade, Reading Standards for Literature, Key Ideas and Details, [RL.2.1] 

      • “Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text.” 

  • ALCOS connection: 

    • This iPad app meets this standard because the students will use the two books to solve the different activities throughout the story. The example I said earlier about Harry and Mona’s trade and how the student had to correctly pick out what all Harry traded would show their comprehension of the text and whether or not they paid attention to what he traded. Also, having the activity of sequencing the events afterwards would show that they could answer questions about the text. I also feel that reading the story on their own after being read to can help them get a better understanding. Also, as I said earlier the storylines make the books a lot more relatable, and if students are able to make a connection and feel like the monsters are similar to them, then they will comprehend the story better. They will be able to put themselves in the monsters’ shoes and know exactly what it feels like to be sick or to be shy.  

  • How it supports Bloom's revised digital taxonomy levels:

    • Remembering- the activities during the reading allows for the students to recall the information from the text. They have the opportunity to think about and comprehend what they had just read to answer the questions. 

    • Applying- By having the questions they are applying what they just read. Also, they are using the text to answer questions and interact with the activities given. The book does not allow the student to move along with the story until they have answered the question, and so this allows for the student to carry out what they just read or learned from the story. 

  • Rationale in regards to criteria: 

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

  • The student has the opportunity to read through the stories and play around. The app is designed specifically for students to use and so it is easy for them to navigate and pick the book they want to read. 

  • The purchase made must unlock all app features. 

  • This app contains two books and so by buying the entire app I unlocked the books and the activities that go along with the book. 

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units 

  • This app was $2.99, so it falls under the $3 limit, and my total app purchases does not exceed $4 ($0.99 + $2.99 = $3.98) 

 

 

Mary Beth

App 1: First Grade Reading Comprehension Practice 

  • iPad App Store (https://itunes.apple.com/us/app/first-grade-reading-comprehension/id561148670?mt=8)

  • $1.99 x 31 = $61.69 

  • Created by Interactive Learning Successs, LLC 

  • Description: 

    • First Grade Reading Comprehension Practice is an app to help you learn to be able to read and understand what you are reading. This app allows you to read many different stories on a certain reading level. The app has great illustrations to help students be able to see and comprehend what they are reading and will help the students put pictures with words. Students have the opportunity to read the stories and answer questions relating to the story after they finish reading. The four choice multiple choice questions allow the students to see four options and pick which answer they think best fits the question. This helps students be able to see four different answers and be able to hopefully narrow it down.  The question the app provides relates to all aspects of reading comprehension. The question helps students be able to think about what they read and which answer is correct. After answering the questions from the stories the app provides immediate feedback to be able to see their score and how well they did or did not do on the story.  This app also provides score cards so students will be able to see their progress.  

  • How it could be used in classrooms:  

    • I would use this in my classrooms for when students are struggling comprehending     and understanding what they read. I think this would be great extra practice for students who are struggling understanding what they have read. It would help the student pay attention to what they are reading and answering the questions when they are done. The student will also be able to see their progress of how they are improving.  I think if students are struggling understanding what they are reading, you could tell them to go grab and iPad and play on this app.  It would be different that just reading a regular book and answering questions because it provides immediate answers instead of having to wait for someone to grade the answers. I think it could really help students be able to see and pay attention to what they are reading. I would also use this app if we had stations on certain days. This would be a great reading station for students to be able to read and answer questions. This also would be a fun activity for students to be able to do on their own and get just as much practice. I would use this app if students finished work early and I did not just want them sitting there, they could go grab an iPad and be able to be practicing important skills instead of just sitting waiting on the rest of the class to finish.    

  • ALCOS system: 

    • English Language Arts, 1st Grade, Reading Standard for Informational Text, [RI.1.1] 

      • “Ask and answer questions about key detail in a text.”  

  • ALCOS connection: 

    • The students have the opportunity to be able to read and answer question about a story. The questions are based off of important information throughout the story they read. This will help students be able to answer questions about key detail in the story. It also shows their scores so I can go back and check to see how they are progressing in reading. The students who answer the questions correctly will show me they know and can comprehend what they are reading.  

  • How it supports Bloom's revised digital taxonomy levels:

    • Understanding: The First Grade Reading Comprehension Practice gives students the opportunity to read a story. After they finish the story students get questions to make sure they know what they have read. The questions allow practice for students to make sure they are understanding what they have read.  

  • Rational to criteria: 

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

    • Students will be able to use and navigate this app very easily. This app was made for students so it should be very easy to understand and very well organized for students to be able to see. The app gives you a list of stories to be read. Students will be able to pick one story they want to read. After the read the story questions will come up and they are able to choose one of four choices. 

  • The purchase made must unlock all features. 

    • Purchasing this app you are able to get the different stories that are provided and be able to get all the questions that are listed.  

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units 

    • This app was only @1.99 so it falls under the $3 requirement and my overall purchase is not over $4. (1.99+1.99=3.98) 

 

App 2:  ABC Phonics Sight Word Kids Game   

  • iPad App Store  (https://itunes.apple.com/us/app/abc-phonics-sight-words-kids/id352499077?mt=8)

  • $1.99 x 31 = $61.69 

  • Created by Hien Ton 

  • Descriptions:  

    • The ABC Phonics Sight Words Kids Game gives students the opportunity to see and get familiar with their sight word. The app has activities for students to be able to see and hear the words in a fun way, instead of constantly memorizing the words. This app gives you many options for you to get familiar with sight words and how they look. One option is a flashcard. This gives students the opportunity to see the word and hear how it sounds. The flashcard will show the word and say it for you. Students will be able to say it with the audio and recognize what it looks like.  Another option the app gives is to let you Drag and Spell the sight words. Dragging and spelling will help students be able to learn how to spell the words in a fun activity. Dragging each letter to the right place helps students see how the words are suppose to be spelt. Dragging and spelling the words is a fun activity for students to be able to do instead of just writing the words down over and over. This app has another activity where you can unscramble the words. Unscrambling words will help students with knowing how to spell and recognize the letters that are together. ABC Phonics Sight Word also gives you the score of what you make, this helps with students being able to see their progress and how they have improved.  

  • How it will be used in my classroom:  

    • I will use this in my classroom while I am teaching Sight Words. This game and activity will be able to help students not just memorize the words and what they look like, but be able to spell them and hear how they sound. While studying sight words, I will have different stations with different ways for students to remember these words. Students will have a certain amount of time at each station so everyone will get the chance to be familiar with the words. I think this would be a good app for my students to be able to have a fun learning activity. I would also have any child who is struggling learning what the words look like be able to play this game to help them see and hear. I would tell students to do the flashcards first, and then see if they can drag the letter to the right spot for spelling. Having a fun activity, I think, will help students stay focused and be excited to learn.  

  • ALCOS Standard: 

    • English Language Arts, Kindergarten, Reading Standards: Foundational Skills, Phonics and Word Recognition, [RF.K.3c] 

      • “Read common high-frequency words by sight (e.g., the, of, to, you, she, my, is, are, do, does).”

  • ALCOS Connection: 

    • The ABC Phonics Sight Word connects to the standard because it allows students in kindergarten to become familiar with the common high-frequency words. The app has the most common words that students are required to be able to identify. This app allows the practice for students to see and hear the sight words so they will be able to recognize them. The app has practice for spelling so students will be know how to spell the words.  

  • How it supports Bloom's revised digital taxonomy levels:

    • Remembering: Students need to be able to remember the flash card on ABC Phonics Sight Word Game to be able to recognize the words later on in the activities the app provides. Students need to remember what the words look like, sound like, and how they are spelt so in the Dragging and Spelling game they will be able to drag the letters to the right spot. They also need to be able to remember what they look like for the Unscrambling game.  

    • Applying: To use ABC Phonic Sight Word Games students take what they learn on the flashcards and apply it to games. This app takes what learn from the cards and allow you to spell them on your own and unscramble words.  

  • Rationale in regards to criteria: 

  • With scaffolding, instruction and exploration of the app, students should be able to use the app 

  • This app was made for children, so it is easy to navigate and very simple for students to be able to see what they are suppose to do. This app has very bright colors and big buttons to make sure children are able to see which option to push. This app is very kid friendly and is very simple.  

  • The purchase made must unlock all features. 

  • All features are unlocked when you purchase the app. You are able to get to all activities with your purchase.  

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units 

  • This app was only @1.99 so it falls under the $3 requirement and my overall purchase is not over $4. (1.99+1.99=3.98) 

 

 

Mariah 

App 1: Curious Ruler 

 

  • iPad App Store (https://itunes.apple.com/us/app/curious-ruler/id866749885?ls=1&mt=8 , http://www.curioushat.com/)

  • $0.99 x 31 = $30.69 

  • Created by Curious Hat 

  • Description:  

    • Curious Ruler is an iPad app that focuses on developing measurement skills. Curious Ruler uses the camera of the iPad in which you place an object and a reference object (there are 36 to chose from) within your photo. For example if you wanted to know the length of a toy boat, you could use a Lego (one of the 36 reference objects) and take a picture of both, side by side, and Curious Ruler can tell you the length in inches or centimeters. It also provides comparative measurements. It would tell you that the boat is 6 Legos long and 2 1/2 CDs long. It helps children to conceptual size using common things within their environment 

  • How could it be in the classroom: 

    • This could be a great addition to the classroom because many times, especially in the early childhood classrooms, measurement begins with students not measuring in inches or centimeters, but with objects. They need to first conceptualize the idea of a "unit". They often begin with thumbs or hands and measure various objects, "This is 7 thumbs long". The wonderful thing about this app is that children are given 36 common objects to use as units as well as inches and centimeters. It gives them a visual representation along side the object being measured. It gives students the opportunity to use up to 36 objects of reference with an unlimited number of personal items that they can measure using the camera.  

  • ALCOS Standard: 

    • Mathematics, 1st Grade, Measurement and Data, Measure lengths indirectly and by iterating length units, [1-MD2]

      • “Express the length of an object as a whole number of length units by laying multiple copies of a shorter object (the length unit) end to end; understand that the length measurement of an object is the number of same-size length units that span it with no gaps or overlaps.  Limit to contexts where the object being measured is spanned by a whole number of length units with no gaps or overlaps.”

  • ALCOS connection: 

    • According to math standard 16 of the Alabama Course of Study, students in first grade are to "express the length of an object as a whole number of length units by laying multiple copies of a shorter object (the length unit) end to end."  Curious Ruler allows students to explore this exact concept but provides opportunities for multiple units with accuracy. While children are not laying out units themselves as the standard directly says, it is allowing children to conceptualize the difference between units, that a toy ship can be 2 CDs and also 6 Legos. It provides an opportunity for children to have numerous interactions with one object with up to 36 units, allowing them to understand units, measurement and how to use this on their own. Students can also take screenshots of various items and then compare them between photos, allowing for units to be compared in regards to two different, non-unit items, such as the toy ship and a doll. Students could be sent throughout the classroom, school or outside to measure various objects, screenshot then and display them in another form to demonstrate their knowledge and compare them to other students findings. 

    • It also provides the opportunity for students to work in the symbolic. At first, children would be laying physical Legos next to a toy ship on the table, within Curious Ruler students would be moving to the symbolic representation of the toy ship in a photo with digital Legos, it allows children to develop symbolic thought. 

  • How it supports Bloom's revised digital taxonomy levels:

    • Understanding- Curious Ruler allows students to explore various measurements and allow them to interpret measurements and classify them into categories based on measurements. They are encouraged to compare objects (object being measured and the unit object) as well as comparing it to the standard unit of inches or centimeters.  

  • Rationale in regards to criteria: 

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

    • Curious Ruler is an app specifically designed for children 3-8. The directions and process for measuring are very simple. The simply lays down the object they wish to measure and a reference object and takes a picture and the program does the rest. If they wish to see it compared to another reference object, it is easily done so on the screen. This app, while very useful, is very simplistic and has only a few steps for complete use. This could be used within the classroom by each student on an iPad with relative ease. 

  • The purchase made must unlock all app features. 

    • This app is a one-time purchase that unlocks all features for the Curious Ruler. 

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units. 

    • This app was $0.99, so therefore it falls under three and my total app purchases does not exceed $4.00 ($0.99 +  $0.99 = $1.98) 

 

App 2: Color Vacuum 

  • iPad App Store, https://itunes.apple.com/us/app/color-vacuum/id520284219?mt=8 , http://www.curioushat.com/  

  • $0.99 x 31 = $30.69 

  • Created by Curious Hat 

  • Description: 

    • Color Vacuum is a very open and creative app that allows children to explore the world of color. It has three modes, the first one being color collection in which students can use the camera feature of the iPad to find different colors within their environment. The second is search in which children can try to match the previous colors collected by pointing the iPad's camera and objects within their environment attempting to find a match. The final mode is a more complex search called Vacuum where children use their knowledge of mixing and subtracting and use the camera mode to find the colors. Color vacuum allows children the unique sensory opportunity to mix colors within the digital world. It also provides exposure to color families and the color wheel that provide an opportunity for colors to be sorted and understood in new ways. 

  • How it could be used in the classroom: 

    • This app is perfect for within the classroom because it allows the same sensory experience of mixing different amounts of various colors, without the waste of paint or the excessive mess that ultimately comes along when children are messy. While that physical experience is very beneficial and must occur, Color Vacuum allows children to "vacuum" up various colors around the room and to experiment with an endless number of colors that a kindergarten paint set wouldn't provide. Children could go on color searches within the classroom, the school or outdoors and find various colors and experiment with them in the classroom. Children could also try to find unique colors on their iPads, switch iPads with another student and search for the same color their classmates had.  

  • ALCOS standard: 

    • Art Education, Visual Arts, Kindergarten #2

      • “Use line, shape, color, texture, and repetition to produce works of art.”

  • Art Education, Visual Arts, Kindergarten, #4

    • “Identify line, shape, color, texture, and repetition in works of art.”

  • ALCOS connection: 

    • Children within Kindergarten are often still understanding the vast world of art and the colors, textures and lines that the world has to offer. Color Vacuum allows students to really delve into the world of color and experience it in a new and creative way. Alabama Course of Study Art standard 4 says that students must be able to identify color within works of art, but often times students only have basic colors available to them for them to label things with: green, blue, red. Color Vacuum first provides them with the experience of realizing the various shades of one color family. That there isn't just one green or one blue. It also enables them to see the different color combinations that result from mixing colors, while they might not know the name of teal, they could recognize blue-green, or red-orange.  

    • Color Vacuum also encourages students to not only identify these types of colors within the world and other art, but allows them to learn to use it in their own (Kindergarten art standard 2). Many times students are allowed the proper opportunities to explore colors that they might want to use within their art, but this app provides a mess free environment to experiment and then move forward within their physical art time.  

  • How it supports Bloom's revised digital taxonomy levels:

    • Remember: Students have to recall and recognize various colors  

    • Understand: students must interpret color data they have gathered, summarize patterns of mixing and the laws of colors and also compare color families. 

    • Evaluate: During the color matching portion of the app, students will be attempting to judge and critique various color shades to see if they are similar or matching to the previously discovered colors. Students will be able to absorb various colors and then compare and judge to see if they are accurately matching the previous color gathered.  

    • Apply: Students will use their color knowledge that they have gathered and use it to make new colors within their mixing lab, they will also use their knowledge during Vacuum mode and apply their understanding of mixing and colors to add or subtract small amounts of color saturation to find the perfect shade within their environment 

  • Rationale in regards to criteria: 

  • With scaffolding, instruction and exploration of the app, students should be able to use the app. 

    • This app is created for ages 5 and up, and is very exploratory in nature. Children could be easily scaffolded into how to take a picture. It's just point and click. I have seen many preschoolers have the ability to do that. The rest of the app is meant to be explored and discovered. It is a creative lab in which mistakes are supposed to occur. Children are expected to smash the colors together to make mistakes and understand color properties. The process itself is very simple and natural in which it involves dragging or selecting.  

  • The purchase made must unlock all app features. 

    • All features are unlocked at original purchase.  

  • One single app must not exceed $3, but one single group member must not exceed $4 per 2 units. 

    • This app was $0.99, so therefore it falls under three and my total app purchases does not exceed $4.00 ($0.99 +  $0.99 = $1.98) 

 

 

 

bottom of page